Calculate CS2 Damage

Pick a weapon, hitbox and range to see the damage you deal and how many shots it takes to kill — with or without Kevlar. Free and instant.

CS2 Damage Calculator

Choose a weapon, hitbox, armour and distance. Damage dealt and shots-to-kill update live.

Damage dealt
Shots to kill (100 HP)

Figures are community estimates for guidance — not official Valve numbers. Headshots use a x4 multiplier.

How this works: Base damage and the x4 headshot multiplier follow well-known Counter-Strike values; armour and distance falloff use simplified community-derived models to show the trend, not Valve's exact internal maths. Treat outputs as close guides rather than guarantees.

Learn More About CS2 Damage

How to Use the Calculator

1

Pick a Weapon

Choose from rifles, pistols, the AWP and more.

2

Choose the Hitbox

Head, chest, stomach or legs — each scales damage differently.

3

Set Armour & Range

Toggle Kevlar and drag the distance slider to model falloff.

4

Sign In with Steam

Sign in with Steam to save your loadouts and join the community.

Frequently Asked Questions

How much damage does a headshot do in CS2?

The head carries a x4 damage multiplier, so most rifles and pistols deal lethal or near-lethal damage on a clean headshot. Whether it kills outright depends on the weapon's base damage, the target's helmet and the distance.

Does Kevlar reduce headshot damage in CS2?

A Kevlar vest protects the chest, stomach and arms, not the head — the helmet is what reduces headshot damage. Against high-penetration guns like the AK-47 or Desert Eagle, even a helmet often won't save you from a close-range headshot.

Which CS2 weapons can one-tap through a helmet?

The AWP is lethal on almost any clean hit, and the AK-47 and Desert Eagle reliably one-tap a helmeted head at close to medium range. The M4 rifles usually need a follow-up shot against a helmet.

Do CS2 weapons lose damage over distance?

Yes, most weapons have damage falloff, so they deal less the further away the target is. The AWP has effectively no practical falloff, while pistols and SMGs lose a relatively large share of their damage at range.

How many shots does it take to kill in CS2?

It depends on the weapon, hitbox, armour and range — a chest shot from an AK-47 might need two hits while a headshot needs one. Use the calculator above to see shots-to-kill for any combination.

Is this CS2 damage calculator accurate?

It uses well-known Counter-Strike base-damage and headshot values, but armour and falloff are modelled with simplified community figures rather than Valve's exact internal maths. Treat the numbers as close guides for learning, not precise in-game guarantees.

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