XM1014 — CS2 Damage Stats

Semi-automatic shotgun with rapid follow-up shots. Each trigger pull fires 6 pellets. Higher fire rate than Nova but less damage per pellet.

semi-autoanti-ecohigh-reward
Price$2000
Kill Reward$900
Base Damage20
Armor Penetration50%
Fire Rate171 RPM
Magazine / Reserve7 / 32
Reload Time0.5s
Move Speed215 u/s
Wall PenetrationLow

Damage at Point Blank

40
Head (Armor)
3 shots to kill
No armor: 80
10
Chest (Armor)
10 shots to kill
No armor: 20
12
Stomach (Armor)
9 shots to kill
No armor: 25
15
Legs (Armor)
7 shots to kill
No armor: 15

Damage at All Distances (vs Armor + Helmet)

DistanceHeadChestStomachLegsChest STK
Point Blank (0u / 0m) 40 10 12 15 10
Close (500u / 12.5m) 28 7 8 10 15
Medium (1000u / 25m) 19 4 6 7 25
Medium-Long (1500u / 37.5m) 13 3 4 5 34
Long (2000u / 50m) 9 2 3 3 50
Very Long (3000u / 75m) 4 1 1 1 100

Damage Without Armor

DistanceHeadChestStomachLegsChest STK
Point Blank 80 20 25 15 5
Close 56 14 17 10 8
Medium 39 9 12 7 12
Medium-Long 27 6 8 5 17
Long 19 4 6 3 25
Very Long 9 2 2 1 50

Tips

Other Shotguns

FAQ

How much damage does the XM1014 do in CS2?

The XM1014 deals 20 base damage per bullet. Against armored opponents (50% armor penetration), it deals 10 to the chest and 40 to the head at point blank range.

Can the XM1014 one-shot headshot in CS2?

No, the XM1014 cannot one-shot headshot helmeted opponents. It deals 40 damage to the head through helmet at point blank. Against unarmored opponents, it deals 80 headshot damage.

How many shots does the XM1014 need to kill?

Against an armored opponent at close range: 15 chest shots, 4 headshot(s), or 13 stomach shots. At long range (2000u): 50 chest shots.